Yu-Hao Lee, Ph.D.
Associate Professor - Department of Media Production, Management, and Technology
Office: 3051 Weimer
Phone: (352) 392-3951
Email: leeyuhao@ufl.edu
Yu-Hao Lee, Ph.D.
Associate Professor - Department of Media Production, Management, and Technology
Dr. Yu-Hao Lee studies the effects of communication through and with immersive media such as video games, online streaming, and virtual reality. He also examines how to design immersive media experiences that promote better decision-making and prosocial behaviors.
He is passionate about seeking new ways to communicate complex stories and motivate prosocial behaviors. His research has examined the use of immersive technologies across various contexts, including serious games to train intelligence analysts on cognitive biases and to improve law enforcement officers’ deception-detection skills. He has also examined the use of immersive technology to change attitudes toward climate change and refugees. As the research director of the Center for Public Interest Communications, he manages multiple projects with external partners in industry and non-profits to conduct research that generates insights to advance public interest.
He has published over 70 articles in high-impact journals and several book chapters. His research has received top paper awards (ICA, AEJMC) and external grant support from the National Science Foundation (NSF), the United Nations High Commissioner for Refugees (UNHCR), and Meta.
Areas of Expertise
Communication Technology, Emerging Media (gaming, VR, etc.), Media Psychology and Media Effects, Social Advocacy and Social Change, Social Media
Education
Ph.D., Media & Information Studies, Michigan State University, 2013
M.A., Journalism, National Taiwan University, 2005
B.A., Economics, National Taiwan University, 2003
News
- Fair Play: How Justice Beliefs Drive Gaming Habits (December 17, 2024)
- Study: Belief in a Just World Can Influence Video Game Choices (September 23, 2024)
- Study: Organ Donation Videos Can Have a Negative Effect on Donation Rates (August 23, 2024)
- Pixels vs. People: The Battle for Consumer Trust in Influencer Marketing (August 16, 2024)
- The Effects of Natural- and Supernatural-Based Awe Experiences in Virtual Reality (April 30, 2024)
- All News About Yu-Hao Lee →
Publications
Refereed Journal Articles
You, L., Hon, L., & Lee, Y. (2025). Examining issue polarization and advocacy congruity as antecedents of corporate political advocacy. International Journal of Business Communication. DOI: 10.1177/23294884251327570
Kong, S., & Lee, Y. (2024). How to use worldview value to cope with non-organ donors’ fear of death in an online organ donation campaign. Current Psychology, 43(35), 28450-28463. DOI: 10.1007/s12144-024-06515-2
Lin, J., Lee, Y., Cook, C., & Yang, J. (2024). Helping others and improving myself: The effects of natural- and supernatural-based awe in virtual reality. Computers in Human Behaviors.
Lee, Y., Qing, X., Yu, X., & He, H. (2024). Seeking Justice in Video Games: Belief in a Just World and Video Game Preferences. Psychology of Popular Media.
Liu, F., & Lee, Y. (2024). Virtually responsible? Attribution of responsibility toward human vs. virtual influencers and the mediating role of mind perception. Journal of Retailing and Consumer Services, 77, 103685. DOI: 10.1016/j.jretconser.2023.103685
Lee, Y., Yuan, C., & Bi, N. (2023). Investigating social presence in “In Real Life” streaming for community building. New Media & Society.
Lee, Y., & Yuan, C. (2023). I’m not a puppet, I’m a real boy! Gender presentations by virtual influencers and how they are received. Computers in Human Behavior.
Lee, Y., Chen, M., Guo, J., & Xu, Q. (2023). Moral Balancing in Video Games: The Moderating Role of Issue Congruency. Communication Research.
You, L., Hon, L., & Lee, Y. (2023). How Value Congruence and Issue Relevance Affect Consumer Reactions to Corporate Political Advocacy. International Journal of Business Communication.
Lee, Y., & Chen, M. (2023). Seeking a sense of control or escapism? The role of video games in coping with unemployment. Games & Culture.
Yuan, C. W., & Lee, Y. (2022). Examining Different Viewer Engagement Patterns for Social Capital on Streaming Communities. Social Science Computer Review, 08944393221131930.
Lee, Y., & Chen, M. (2022). Intergroup contact with a virtual refugee: Reducing prejudice through a cooperative game. Psychology of Popular Media.
Darville-Sanders, G., Anderson-Lewis, C., , M., Lee, Y., Maclnnes, J., Pigg, P., Mercado, R., & Gaddis, C. (2022). mHealth video gaming for human papillomavirus vaccination among college men—qualitative inquiry for development. Mhealth.
Yuan, C. W., & Lee, Y. (2022). Connecting and being connected: investigating friending practices across multiple social networking sites. Information Technology & People, 35(3), 1096-1115.
Kong, S., & Lee, Y. (2021). How Perceived Similarity Moderates Sympathy and Pride Appeal in Organ Donation Messages. Transplantation Proceedings, 53(7), 2105-2111. DOI: 10.1016/j.transproceed.2021.07.010
Pimentel, D., Kalyanaram, S., Lee, Y., & Halan, S. (2021). Voices of the unsung: The role of social presence and interactivity in building empathy in 360 video. New Media & Society, 23(8), 2230-2254. DOI: 10.1177/1461444821993124
Lee, Y., Yuan, C., & Wohn, D. (2020). How Video Streamers' Mental Health Disclosures Affect Viewers' Risk Perceptions. Health Communication.
Lee, Y., & Chen, M. (2020). Emotional Framing of News on Sexual Assault and Partisan User Engagement Behaviors. Journalism and Mass Communication Quarterly.
Lee, Y., & Littles, C. (2020). The more the merrier? The effects of system-aggregated group size information on user's efficacy and intention to participate in collective actions. Internet Research, 31(1), 191-207. DOI: 10.1108/intr-10-2017-0379
Lee, Y., & Yuan, C. W. (2020). The Privacy Calculus of “Friending” Across Multiple Social Media Platforms. Social Media + Society, 6(2). DOI: 10.1177/2056305120928478
Rios, J. S., Wohn, D. Y., & Lee, Y. (2019). Effect of Internet Literacy in Understanding Older Adults’ Social Capital and Expected Internet Support. Communication Research Reports, 36(2), 93-102.
You, L., & Lee, Y. (2019). The bystander effect in cyberbullying on social network sites: Anonymity, group size, and intervention intentions. Telematics & Informatics, 45, 101284.
Lee, Y. (2019). Older adults’ digital gameplay, social capital, social connectedness, and civic participation. Game Studies, 19(1).
Miller, C. H., Dunbar, N. E., Jensen, M. L., Massey, Z. B., Lee, Y., Nicholls, S. B., Anderson, C., Adams, A. S., Cecena, J. E., Thompson, W. M., & Others, . (2019). Training Law Enforcement Officers to Identify Reliable Deception Cues With a Serious Digital Game. International Journal of Game-Based Learning (IJGBL), 9(3), 1-22.
Lee, Y., Getz, B., & Xiao, M. (2019). Does that sound right? The effects of regulatory fit and nonfit headline frames on motivated information processing. Communication Monographs. DOI: 10.1080/03637751.2019.1575158
Darville, G., Anderson--Lewis, C., Stellefson, M., Lee, Y., MacInnes, J., Pigg, Jr, R. M., Gilbert, J. E., & Thomas, S. (2018). Customization of avatars in a HPV digital gaming intervention for college-age males: An experimental study. Simulation & Gaming, 49(5), 515-537.
Dunbar, N. E., Miller, C., Lee, Y., Jensen, M., Anderson, C., Adams, A., Elizondo, J., Thompson, W., Massey, Z., Massey, S., Ralston, R., Donovan, J., Roper, R., & Wilson, S. (2018). Reliable deception cues training in an interactive video game. Computers in Human Behavior, 85, 74-85.
Lee, Y., Xiao, M., & Xiao, R. (2018). The effects of avatars’ age on older adults’ self-disclosure and trust. Cyberpsychology, Behavior, & Social Networking, 21(3), 173-178.
Lee, Y., & Heeter, C. (2017). The effects of cognitive capacity and gaming expertise on attention and comprehension. Journal of Computer Assisted Learning, 33(5), 473-485.
Jensen, M., Piercy, C., Elzondo, J., Twyman, N., Valacich, J., Miller, C., Lee, Y., Dunbar, N., Bessarabova, E., Burgoon, J., Adame, B., & Wilson, S. (2016). Exploring Failure and Engagement in a Complex Digital Training Game: A Multi-method Examination. AIS Transactions on Human-Computer Interaction, 2016(1), 1-20. DOI: 10.17705/1thci.08102
Moser, J. S., Schroder, H. S., Heeter, C., Moran, T. P., & Lee, Y. (2011). Mind Your Errors. Psychological Science, 22(12), 1484-1489. DOI: 10.1177/0956797611419520
